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Sapiens engineer
The Engineer has no attack and defense, but its special abilities are very useful. Get next to a Mecha and re-program it to join your army. Use the EMP to disable nearby Titans within range for 1 round. The EMP also affects re-programmed Mechas so be careful. The EMP must recharge for 15 rounds before it can be used again. As support it multiplies the repair rate for units next to it by 2. Repair units faster by placing them next to multiple Engineers.


Characteristics

Cost 200
Mobility 6
Mobility Underground 0
Mobility after Attack 0
Vision (FoW) 3
Repair Points 1
Defense Strength 0
Attack Range 1
Attack strength VS ground light 0
Attack strength VS ground heavy 0
Attack strength VS aerial 0
Attack strength VS aquatic 0
Attack after move No
Teleport No
Special force EMP
EMP radius 2
UV radius N/A
Number of moves per turn 1

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