Although the Eclipse is very useful against aerial units, it is cost-inefficient against most other units, because of the very mobile Speeder unit available for only 250 credits. For this reason, Eclipses should only be produced when there is a significant threat from aerial units. They find limited utility once the aerial threat has been neutralized, because of their 2 range and ability to teleport, but for all other purposes, the speeder is generally better.
Strengths and Weaknesses
- Any non-aerial unit (GLs and GHs alike)
|Type||GH (Ground Heavy)|
|Attack strength VS ground light||10|
|Attack strength VS ground heavy||4|
|Attack strength VS aerial||12|
|Attack strength VS aquatic||5|
As this is the only medium range unit in Titan race, you must make a good use of it. You can use it to fire on melee or short range units (whatever, those units have range of 1 only) and they won’t fire back.
If you gotta build a defence line with Plasma Tanks, you’d better bring Eclipss along. Plasmas got weak anti-air but Eclipses got good anti-air ability.
Eclipse is a teleportable unit like mechas, means have a better mobility that sometimes you don’t have to worry about mountain terrin blocks the way.
Consider about using Eclipses to assist Mechas to capture empty bases that are close (but not TOO CLOSE, when they’re stunned they are like idiots and they are very likely to be the target being fired) to enemy’s territory. Their longer-range attacks and heavy armour might help.
But there’s another use of their teleporting.
Think. They’re TANKS! They’re ARMOURED! Nice for blockades!
Why not spam (not exectly, they’re too expensive to spam. You may do it with Mechas) them and warp them to the foes’ path. Surprise gift deliveried! This can hold your foes a bit.