Titans eclipse
The Eclipse is what makes air-based strategies useless against titans. The eclipse has the highest anti-air attack of any unit in the game, and it is only 400 credits. In addition, it has a range of 2, which gives it the ability to decimate Garudas and Helicopters (both have attack range 1) without taking any damage. The only aerial unit that can attack back with a range of 2 is the Swarmer, which can only do a point or two of damage to ground heavy units like the Eclipse.

Although the Eclipse is very useful against aerial units, it is cost-inefficient against most other units, because of the very mobile Speeder unit available for only 250 credits. For this reason, Eclipses should only be produced when there is a significant threat from aerial units. They find limited utility once the aerial threat has been neutralized, because of their 2 range and ability to teleport, but for all other purposes, the speeder is generally better.

Strengths and Weaknesses

Strong against:

  • Helicopter
  • Garuda
  • Swarmer

Weak against:

  • Any non-aerial unit (GLs and GHs alike)


Type GH (Ground Heavy)
Cost 400
Mobility 10
Vision (FoW) 4
Repair Points 1
Defense Strength 9
Attack Range 1-2
Attack strength VS ground light 10
Attack strength VS ground heavy 4
Attack strength VS aerial 12
Attack strength VS aquatic 5
Special ability Teleport

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.