|Mobility after Attack||0|
|Attack strength VS ground light||7|
|Attack strength VS ground heavy||4|
|Attack strength VS aerial||2|
|Attack strength VS aquatic||2|
|Attack after move||Yes|
|Number of moves per turn||1|
Similar to normal underlings, you can use them to attack ranged units with blind spots (by underground), such as walkers and rocket launchers, with a greater strength. Because they gains anti-air ability, aerial units aren’t their weaknesses ever, you can use them for assistance on attacking aerial units.
Let’s see what foes he can beat and what cannot!
Strong aginst: Engineers (Nothing works on them), Infectors (Nothing works on them), Assimilators (Once converted by one side, it can do nothing on it)
Weak aginst: Highly-defensive units (such as tanks and pinzers), anti-infrant units (such as marauders and speeders)